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disc golf

Disc golf (sometimes called Frisbee golf, ) is a disc game in which individual players throw a flying disc into a basket or at a target. The object of the game is to traverse a course from beginning to end in the fewest number of throws of the disc.

Frisbee golf is similar to traditional golf and uses much of the same rules and terminology. As in ball golf, a course usually consists of 18 holes. Unlike ball golf, most courses are located in public parks and the sport requires inexpensive discs instead of costly clubs and balls.  The modern disc golf target consists of a metal basket with chains hanging over it.

Differences and Similarities to Ball Golf

Unlike ball golf, disc golf is more able to utilize natural objects than ball golf. Forcing players to play through small holes in tree lines, or around hills and buildings, or through tight lines in the woods is not uncommon in disc golf. Having low canopies in the woods also provides an interesting challenge. Playing uphill or downhill is also common on the disc golf course. Some holes may be only 150ft, but there could be three lines, with clearance of only ten feet that the disc must fly through to get to the hole. A good disc golf hole has multiple lines that can be used to reach the basket, making the use of multiple shots an option. A good disc golf course, however, has a few holes that force a certain kind of shot. These holes force players to use a wide variety of techniques, rewarding a player who has taken the time to master many different shots.

Older disc golf courses are generally shorter than newer courses, and all courses are much shorter than ball golf courses. The top pros generally throw between 400ft and 700ft, and a typical amateur throws less than 400ft. People simply can't throw a disc as far as a golf ball can be hit. Older courses were designed before technology allowed discs to fly as far as they do, and so they tend to be shorter, with more technical holes, usually only featuring one or two holes that are over 350ft or even 300ft. Newer courses often feature holes that are more than 500ft.

Rule differences with ball golf and disc golf:

  • In ball golf, the player can only carry 14 clubs. Disc golf has no rule concerning how many discs a disc golfer can carry. Also, disc golfers may add discs to their bag during the round, which is not allowed in ball golf.
  • Whereas club golfers must "play it where it lies" on the ground, it doesn't work the same with disc golf since the disc is thrown and not struck. Disc golfers must have a supporting point (usually a foot but can be any part of the body) on the playing surface within 30cm behind the front edge of where their previous shot landed (if inbounds) at the point their next throw is released. This allows the disc golfer to lean to the left, or the right to establish a better angle around obstacles. His 'pivot' foot must remain behind his marker however. A special mini-disc is usually used to mark the previous lie on the ground, however the use of a mini is only required if the player would like to use the same disc they just threw or if they are moving the lie.
  • In disc golf, it is acceptable for a player to 'fall' in front of his lie. The motion of throwing the disc often involves a significant amount of force, which can cause a player to be off-balance. As long as his 'plant' of 'pivot' foot is behind his marker when he releases the disc, he may fall in front of the marker after the release. This allowance does NOT apply to putting. A throw is officially considered a putt in disc golf if the lie is marked within what is know as 'The Circle'. This is a circle with a ten meter diameter, with the pin at its center. After putting, a disc golfer must demonstrate balance with his plant foot, before they may step away from his marker.
  • Falling putts and foot fouls are penalized in a unique way. The first offense is not penalized a stroke, but the golfer is required to re-throw the shot. Any subsequent fouls, however, are penalized one stroke and the golfer must re-throw.
  • Disc golf doesn't have "hazards" as defined in ball golf. Bodies of water, park roads and areas of cement are typically defined as out-of-bounds in disc golf. As in ball golf, any out-of-bounds shot is a one stroke penalty, however, the rules for spotting the lie for the next shot are quite different than those in ball golf. If a throw lands out of bounds, unless defined by the hole, the thrower has the option of playing from the previous lie, or playing from the approximate spot where his disc crossed into the out-of-bound territory. If he chooses to play from where his disc crosses out-of-bounds, he may take a one meter relief from the out-of-bounds area, assuming he moves no closer to the pin. Some holes may require a throw from a Drop Zone. If that is the case, the thrower simply moves to the drop zone to play his next shot. A disc is only considered out-of-bounds if it is completely surrounded by out-of-bounds. If any part of the disc is touching in-bounds, then the lie is playable. A player has the option of taking a one-meter relief in this situation as well, assuming he moves no closer to the basket.
  • Another difference is the optional penalty for a disc that lands more than 2 meters above the playing surface. The course designer may specify that on particular trees, holes, or the whole course, a disc landing above 2 meters will receive a one throw penalty. This is known as the 2-Meter Rule. If not specified, there's no penalty for a disc landing any height above the ground. In ball golf, it's likely a player will need to take an unplayable penalty if their ball lands above the ground. On the other hand, balls are much less likely to remain stuck above ground than discs are as they fly through trees. A tournament director has the option of enforcing the 2-Meter Rule regardless of whether or not the course enforces the rule. Many casual disc golfers often choose whether to play with the 2-Meter Rule at the beginning of a round.
  • When a disc golf disc is within a meter of an out of bounds area, they are permitted to move their lie up to 1 meter from the out of bounds line, as long as they move no closer to the pin. The reason for this is disc golf has a rule that states a player can not have any contact point out of bounds on release. This free relief gives the player a fair stance. Golf has no such rule concerning free relief from out of bounds areas.
  • Disc Golf holes may also have what are known as 'mandatories'. These are obstacles that a disc must pass in a certain way. For example, a tree may be marked as a 'right mandatory', meaning a disc must pass that tree on the right side. Failure to hit a mandatory is a one-stroke penalty, and the thrower must play from his previous lie or a drop zone if provided.

Safety: Disc golf is usually played in a public park, thus bikers, hikers, children playing and campers are often on the course.  Disc golfers have to be very careful to avoid pedestrians, and it is a generally accepted rule that pedestrians have the right-of-way.

Equipment

The golf disc used today is much smaller than traditional flying discs. Also, general-purpose flying discs, such as those used for playing Ultimate have a simple edge to them, whereas disc golf discs have extended lips. They also have a much smaller diameter and profile.

There are a wide variety of discs, divided into three basic categories: putters, mid-range discs, and drivers.

The putters are designed similar to discs you would play catch with: e.g., a Wham-o brand Frisbee®. They are designed to fly straight, predictably, and very slowly compared to mid-range discs and drivers. Mid-range discs have slightly sharper edges, which enable them to cut through the air better. Drivers have the sharpest edge and have most of their mass concentrated on the outer rim of the disc rather than distributed equally throughout. Drivers are the hardest types of discs to learn how to throw; their flight path will be very unpredictable without practice. Drivers are also often divided into different categories. Innova Discs, the most popular disc manufacturer, divides their discs into Distance Drivers and Fairway Drivers, with a fairway driver being somewhere between a distance drive and a mid-range disc. New players will find that throwing a distance driver accurately will require experience with disc golf disc response. It is better to begin play with a fairway driver and later incorporate distance drivers.

Discraft Discs, one of Innova's biggest competitors, divides their drivers into 3 categories: Long Drivers, Extra Long Drivers and Maximum Distance Drivers. The greater the distance of the driver the less control the disc golf player has on the disc. Therefore, an unexperienced player would most likely prefer to use a Long or Extra Long Driver while an experience player would go for a maximum distance driver if they were seeking longer throws.

Natural action of the disc: For a right-handed, back-hand thrower (RHBH), the disc will naturally pull to the left. For a right-handed fore-hand thrower (RHFH), the disc will naturally pull to the right. For a left-handed, back-hand thrower (LHBH), the disc will naturally pull to the right. For a left-handed, fore-hand thrower (LHFH), the disc will naturally pull to the left.

Over stable (AKA "hyzer"): A disc that is over stable will increase the natural angle of the disc.

Under stable (AKA "an-hyzer"): A disc that is under stable will push against the natural angle of the disc.

Weight of the disc: Golf discs typically weigh between 150 and 180 grams (5.3-6.3 oz.), and measure about 21-24 cm in diameter. PDGA rules prohibit discs weighing more than 200 grams, or whose weight is more than 8.3 grams per centimeter of diameter. Lighter discs are more suited to less experience players, and heavier discs are more suited to experience players. This is not always the case however. A lighter disc will be more under stable then its heavier counterparts.

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